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Fortress of Crywolf is located at the southeastern
area of Valley of Loren. It’s a front line fortress where the allied forces of
human and elf fight against the forces of Kundun. The rough geographical
features of the fortress made it a fortress blessed with natural barriers for
defense and a key area for strategy. Kundun’s forces haven’t been able to
head north and now the frontline is in a deadlock. Therefore Kundun has
commanded Lemuria to dispatch troops to the Fortress of Crywolf to overcome a
situation.
Event Time Every Tuesday and Friday 8:00pm
to 9:00pm Runs on 1 server cluster of each server
Requirements Regular characters (Above
level 10), Magic Gladiator and Dark Lord (Above level 7)
How to enter Crywolf Warp from Valley of
Loren (Entrance coordinate: 164,35)
Event Rules Can’t warp using a warp command
or M key.
The Crywolf Battle
Stages 1. Stand-by
- Inside village will change from a safety zone to
battle zone when the battle starts.
- Players can’t use their personal store or talk to
the NPC.
2. Schedule
- Battle will be held for 30 minutes.
- When the character gets killed in the battle he
will resurrect from a certain location in the map.
- The goal of the battle is to be the last man
standing when the time runs out.
| Item/Time |
8:00 |
8:30 |
8:35 |
8:40 |
8:45 |
8:47:30 |
8:50 |
8:55 |
9:00 |
| Stand-by |
Announcement /Stand-by |
- |
| Stage time |
- |
Start |
End |
- |
| Contract |
- |
Contract start |
Contract end |
- |
| Balgass troops |
- |
Battle |
| Balgass |
- |
Enter |
- |
3. Wolf
Statue
- This enormous tutelary statue was created from
the ancient strength of elves so it has a power to protect itself from the evil
sprits which keeps away Kundun’s troops. But the statue becomes weak once a week
and gets attacked by Kundun’s troops led by Balgass. There are 5 altars around
the statue for protection and when these altars are destroyed the statue will
lose its power to protect the Fortress of Crywolf.
4. Altar
- These altars protect and give power to the statue
and only the elves can give powers to the altars. When the altars get destroyed
the statue will lose its power making these altars a prime target for Balgass’
monster troops. The success of the quest will depend on the players’ ability to
protect the altars and the elves who give power to the altars.
5. Altar
Contract
- Character restriction for contract
- 5 Muse elf characters above level 350
- When the contract is ongoing between the altar
and a Muse elf, no further contact will be allowed.
- No. of contracts
- Maximum of 2 contracts are allowed and no further
contract will be permitted.
- Failure in contract can be caused by:
- When the character moves out of altar while the
contract is ongoing
- When the character gets killed while the contract
is ongoing
- Contract time
- An icon will be displayed on the characters that
can still avail the contract.
- It will take an effect on the Wolf statue 5
minutes after the altar contract gets registered.
- Shield creation
- Certain no. of shields for the Wolf statue will
be created depending on the no. of characters in ongoing contract at the altar.
- Initial status without a contract
- Status when contract starts
- Shield HP = Total HP of character in
ongoing contract
- Shield HP
- When the contracted character’s HP decreases the
HP of Wolf statue will decrease as well.
6. Success and
failure
- Success
- More than 1 altar left and Wolf statue is
protected at the end of the battle
- When Balgass is defeated
- Failure
- All the altars are destroyed and the contract
wasn’t sustained at the end of the battle
- When Balgass is not defeated
7. Rewards
- Individual reward
- Bonus Exp can be acquired aside from the EXP from monsters depending on the
no. of participants.
- Different rewards will be given to the participants of the battle depending
on Kill Points.
- Kill Points will be earned by a character that delivers the final killing
blow.
- Muse elves who survive after the contract battle will earn an additional
6,000 points.
* Reward will be given after the battle therefore
if the character warps to another map before the end of battle he will not
receive the reward.
| Monster |
Kill Point |
| Balgass |
7000 |
| Dark elf |
3000 |
| Balista |
1000 |
| Soram |
700 |
| Balram |
600 |
| Death spirt |
600 |
[Table 1-2. Kill Point of
Monsters]
| Accumulated Kill Point |
Class |
Bonus EXP |
| 0~1,000 |
D |
0 |
| 1,001~3,000 |
C |
100,000 |
| 3,001~5,000 |
B |
400,000 |
| 5,001~10,000 |
A |
600,000 |
| Above 10,001 |
S |
900,000 |
[Table 1-3. Class and bonus EXP by
accumulated kill point]
- Server reward
- Strength of monsters in all server clusters
except Land of Trial will decrease 10%.
- Kundun’s life recovery will not function.
- Success rate will increase 5% when combining
invitations
8. Failure
penalty
- Corresponding function can’t be used since the
trainer and NPC Serbis in Crywolf will be evacuated.
- Drop rate for Jewel of guardian in Land of Trial
will decrease.
Fenrir Guide
- Level 300 above Blade Knight, Soul Master, Muse
Elf, Magic Gladiator and Dark Lord can use Fenrir.
- Repair and resurrection
- Horn of Fenrir can be repaired.
- Fenrir contains maximum durability and it will
decrease when damaged.
- Repair can be done using Jewel of bless.
- When repairing process fails Jewel of bless will
disappear but Horn of Fenrir
- Attacking
- Plasma storm is an exclusive skill which can only
be used when Fenrir is equipped. (Mana 50, AG 20)
- Plasma storm will not damage any other characters
except the target during PvP.
- Can be used during Castle Siege but it can also
damage the same team.
Fenrir
Combination
Stage
1
- Talk with the Chaos Goblin located in coordinates
(180, 100) in Noria.
- Use the option Regular Combination.
- In the 8 X 4
Chaos storage area, place:
- 20 pieces of Splinter of Armor
- 20 pieces of Bless of Guardian
- 1 Jewel of Chaos
This combination will produce a Piece of Horn (70%
success rate)
Stage 2
- Talk with the Chaos Goblin located in coordinates
(180, 100) in Noria.
- Use the option Regular Combination.
- In the 8 X 4
Chaos storage area, place:
- 5 Piece of Horn
- 10 pieces of Claw of Beast
- 1 Jewel of Chaos
This combination will produce a Broken Horn (70%
success rate)
Stage 3
- Talk with the Chaos Goblin located in coordinates
(180, 100) in Noria.
- Use the option Regular Combination.
- In the 8 X 4
Chaos storage area, place:
- 1 Broken horn
- 3 Jewels of Life
- 1 Jewel of Chaos
- 10M zen
This combination will produce a Horn of Fenrir
(30% success rate)
No way to change %.
Upgrading the Horn
- Talk with the Chaos Goblin located in coordinates
(180, 100) in Noria.
- Use the option Regular Combination.
- In the 8 X 4 Chaos storage area, place:
- One (1) Horn of Fenrir
- Five (1) Jewel of Life
- One or more Level 4 (minimum), Option 4 (minimum)
Weapon to Create Destruction Fenrir
- One or more Level 4 (minimum), Option 4 (minimum)
Armor to Create Protection Fenrir
- 1 Jewel of Chaos
Combination will produce a random mix which can be
one of the following:
Black Fenrir - Horn of Fenrir + Destruction
(increase final damage) Blue Fenrir - Horn of Fenrir + Protection (absorb
final damage)
New Monsters
New monsters have invaded the land and pose
as new challenges for the inhabitants of MU.
| Crywolf Monsters |
|
|
Hammer Scout
|
Lance Scout
|
|
Bow Scout
|
Werewolf
|
|
Balram
|
Soram
|
|
Dark Elf
|
Death Spirit
|
|
Balgass
|
| Name |
Level |
Life |
Min. Damage |
Max. Damage |
Defense |
Defense Success Rate |
| Hammer Scout |
97 |
45000 |
530 |
560 |
420 |
250 |
| Lance Scout |
97 |
45000 |
530 |
560 |
420 |
250 |
| Bow Scout |
97 |
45000 |
530 |
560 |
420 |
250 |
| Werewolf |
118 |
110000 |
830 |
850 |
680 |
355 |
| Scout (Hero) |
123 |
120000 |
890 |
910 |
740 |
370 |
| Werewolf (Hero) |
127 |
123000 |
964 |
1015 |
800 |
397 |
| Balram |
132 |
140000 |
1075 |
1140 |
885 |
440 |
| Soram |
134 |
164000 |
1200 |
1300 |
982 |
500 |
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