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News And Updates


Crywolf Crywolf Crywolf
Crywolf Crywolf Crywolf

Fortress of Crywolf is located at the southeastern area of Valley of Loren. It’s a front line fortress where the allied forces of human and elf fight against the forces of Kundun. The rough geographical features of the fortress made it a fortress blessed with natural barriers for defense and a key area for strategy.
Kundun’s forces haven’t been able to head north and now the frontline is in a deadlock. Therefore Kundun has commanded Lemuria to dispatch troops to the Fortress of Crywolf to overcome a situation.

Event Time
Every Tuesday and Friday 8:00pm to 9:00pm
Runs on 1 server cluster of each server

Requirements
Regular characters (Above level 10), Magic Gladiator and Dark Lord (Above level 7)

How to enter Crywolf
Warp from Valley of Loren (Entrance coordinate: 164,35)

Event Rules
Can’t warp using a warp command or M key.

The Crywolf Battle

Stages
1. Stand-by

  1. Inside village will change from a safety zone to battle zone when the battle starts.
  2. Players can’t use their personal store or talk to the NPC.

2. Schedule

  • Battle will be held for 30 minutes.
  • When the character gets killed in the battle he will resurrect from a certain location in the map.
  • The goal of the battle is to be the last man standing when the time runs out.
Item/Time 8:00 8:30 8:35 8:40 8:45 8:47:30 8:50 8:55 9:00
Stand-by Announcement /Stand-by -
Stage time - Start End -
Contract - Contract start Contract end -
Balgass troops - Battle
Balgass - Enter -

3. Wolf Statue

  • This enormous tutelary statue was created from the ancient strength of elves so it has a power to protect itself from the evil sprits which keeps away Kundun’s troops. But the statue becomes weak once a week and gets attacked by Kundun’s troops led by Balgass. There are 5 altars around the statue for protection and when these altars are destroyed the statue will lose its power to protect the Fortress of Crywolf.

4. Altar

  • These altars protect and give power to the statue and only the elves can give powers to the altars. When the altars get destroyed the statue will lose its power making these altars a prime target for Balgass’ monster troops. The success of the quest will depend on the players’ ability to protect the altars and the elves who give power to the altars.

5. Altar Contract

Altar Contract

  • Character restriction for contract
    • 5 Muse elf characters above level 350
    • When the contract is ongoing between the altar and a Muse elf, no further contact will be allowed.
  • No. of contracts
    • Maximum of 2 contracts are allowed and no further contract will be permitted.
    • Failure in contract can be caused by:
      • When the character moves out of altar while the contract is ongoing
      • When the character gets killed while the contract is ongoing
  • Contract time
    • An icon will be displayed on the characters that can still avail the contract.
    • It will take an effect on the Wolf statue 5 minutes after the altar contract gets registered.
  • Shield creation
    • Certain no. of shields for the Wolf statue will be created depending on the no. of characters in ongoing contract at the altar.
      • Initial status without a contract
        • Shield HP = 0
      • Status when contract starts
        • Shield HP = Total HP of character in ongoing contract
  • Shield HP
    • When the contracted character’s HP decreases the HP of Wolf statue will decrease as well.

6. Success and failure

  • Success
    • More than 1 altar left and Wolf statue is protected at the end of the battle
    • When Balgass is defeated
  • Failure
    • All the altars are destroyed and the contract wasn’t sustained at the end of the battle
    • When Balgass is not defeated

7. Rewards

  • Individual reward
    • Bonus Exp can be acquired aside from the EXP from monsters depending on the no. of participants.
    • Different rewards will be given to the participants of the battle depending on Kill Points.
    • Kill Points will be earned by a character that delivers the final killing blow.
    • Muse elves who survive after the contract battle will earn an additional 6,000 points.

* Reward will be given after the battle therefore if the character warps to another map before the end of battle he will not receive the reward.

Monster Kill Point
Balgass 7000
Dark elf 3000
Balista 1000
Soram 700
Balram 600
Death spirt 600

[Table 1-2. Kill Point of Monsters]

Accumulated Kill Point Class Bonus EXP
0~1,000 D 0
1,001~3,000 C 100,000
3,001~5,000 B 400,000
5,001~10,000 A 600,000
Above 10,001 S 900,000

[Table 1-3. Class and bonus EXP by accumulated kill point]

  • Server reward
    • Strength of monsters in all server clusters except Land of Trial will decrease 10%.
    • Kundun’s life recovery will not function.
    • Success rate will increase 5% when combining invitations

8. Failure penalty

  • Corresponding function can’t be used since the trainer and NPC Serbis in Crywolf will be evacuated.
  • Drop rate for Jewel of guardian in Land of Trial will decrease.

Fenrir Guide

  • Level 300 above Blade Knight, Soul Master, Muse Elf, Magic Gladiator and Dark Lord can use Fenrir.
  • Repair and resurrection
    • Horn of Fenrir can be repaired.
    • Fenrir contains maximum durability and it will decrease when damaged.
    • Repair can be done using Jewel of bless.
      • When repairing process fails Jewel of bless will disappear but Horn of Fenrir
  • Attacking
    • Plasma storm is an exclusive skill which can only be used when Fenrir is equipped. (Mana 50, AG 20)
    • Plasma storm will not damage any other characters except the target during PvP.
    • Can be used during Castle Siege but it can also damage the same team.   

Fenrir Combination

Stage 1

  1. Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
  2. Use the option Regular Combination.
  3. In the 8 X 4 Chaos storage area, place:
    • 20 pieces of Splinter of Armor
    • 20 pieces of Bless of Guardian
    • 1 Jewel of Chaos

This combination will produce a Piece of Horn (70% success rate)

Stage 2

  1. Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
  2. Use the option Regular Combination.
  3. In the 8 X 4 Chaos storage area, place:
    • 5 Piece of Horn
    • 10 pieces of Claw of Beast
    • 1 Jewel of Chaos

This combination will produce a Broken Horn (70% success rate)

Stage 3

  1. Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
  2. Use the option Regular Combination.
  3. In the 8 X 4 Chaos storage area, place:
    • 1 Broken horn
    • 3 Jewels of Life
    • 1 Jewel of Chaos
    • 10M zen

This combination will produce a Horn of Fenrir (30% success rate)

No way to change %.

Upgrading the Horn

  1. Talk with the Chaos Goblin located in coordinates (180, 100) in Noria.
  2. Use the option Regular Combination.
  3. In the 8 X 4 Chaos storage area, place:
    • One (1) Horn of Fenrir
    • Five (1) Jewel of Life
    • One or more Level 4 (minimum), Option 4 (minimum) Weapon to Create Destruction Fenrir
    • One or more Level 4 (minimum), Option 4 (minimum) Armor to Create Protection Fenrir
    • 1 Jewel of Chaos

Combination will produce a random mix which can be one of the following:

Black Fenrir - Horn of Fenrir + Destruction (increase final damage)
Blue Fenrir - Horn of Fenrir + Protection (absorb final damage)

New Monsters

New monsters have invaded the land and pose as new challenges for the inhabitants of MU.

 

Crywolf Monsters  

Hammer Scout

Lance Scout

Bow Scout

Werewolf

Balram

Soram

Dark Elf

Death Spirit

Balgass

Name Level Life Min. Damage Max. Damage Defense Defense Success Rate
Hammer Scout 97 45000 530 560 420 250
Lance Scout 97 45000 530 560 420 250
Bow Scout 97 45000 530 560 420 250
Werewolf 118 110000 830 850 680 355
Scout (Hero) 123 120000 890 910 740 370
Werewolf (Hero) 127 123000 964 1015 800 397
Balram 132 140000 1075 1140 885 440
Soram 134 164000 1200 1300 982 500

 

 


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