Castle Siege Basics
- There will be only one (1) castle for each server cluster. (ex: 1 castle for
Titan and another one for Bahr)
- Move to Lorencia (239, 13) to enter the Loren Canyon
- There are no restrictions for entering Loren canyon.
- Loren canyon is a PVP enabled area.
- During Seige you can attack other participants without pressing Ctrl.
- No items that should drop from resulting PK status will drop from
particiapants during the seige event.
Siege Participants
Requirements
- A participating guild must have a Guildmaster with at least 200 levels
(regardless of class)
- A participating guild must have at least 20 members in their guild.
- Participating guilds are required to have an ally to be able to successfully
use the castle features.*
- Other guilds and characters can participate in the siege as a neutral
parties but they cannot win the castle.
- If the guild that owns the castle disbands, they will lose ownership of the
castle
- Only 3 guilds + allies can join the siege*
How to register for a
siege
- Qualified guilds must talk to the Guardsman NPC and press the "Announce"
button and their registration will be accepted.
- Only the guild master of the main alliance can announce intent to siege to
the guardsman NPC.
- Any guild members of the guilds that have announced intent to seige can
submit a Mark of Lord during the registration period.
- When the guardsman NPC is clicked, the guild name and allied guilds names
rankings will show on the registry.
- When the guard NPC is clicked Siege status information will be shown.
- Only the top 3 guilds and their allies will be given a priority for the
siege
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Guard NPC
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Computation for
registration rank:
Registration Ranking = ((Number of registered Mark of Lord * 5) + Number of
Guild Members) + Level of Guild master /4
* Note: Players can get a Mark of Lord through
hunting any monsters.
Siege Battle Basics
When the guild of a registrant is selected, the invading team and their
allies will have a sword icon and defending and their allies will have a shield
icon.
- PK penalty do not apply between the guilds of the invading and defending
team.
- The above condition is applicable to the loren canyon only
- PK penalty will not be applied to both invading team and defending teams but
will be applicable to other characters who are not participants.
- The Guild Masters will have a crown mark on the top instead of sword or
shield mark.
- Neutral characters will not be marked as attackers or defenders.
- Guild registration/withdrawal during the battle is not allowed.
Siege Players
- The invading team will have a sword icon and the defending team will have a
shield on top of their character.
- The guild master will have a crown icon instead of sword or shield. (A blue
crown for the defending team and a red one for invading team)
- Neutral character can attack while pressing [CTRL].
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Guild Master for Invading
team
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Guild Master for Defending team
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Guild Member for Invading team
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Guild Member for Defending team
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Deployment
- Basic Policy and Winning condition
- The union under the invading/defending team will automatically included to
each invading/defending team.
- Attacking own troops is only possible by pressing Ctrl key.
- Range attack can give 80% reduced damage to the own troops and 60% reduced
damage for the other troops.
- To win the siege the guild master's official seal should be registered in
the pedestral located at the dragon tower and if it succeeds the lord of a
castle will be changed.
- Only the guild master can stamp the official seal in pedestral.
- To stamp press it for 30 seconds and if the 2 footholders that are needed
for stamping is cancelled or the character gets killed the stamping will fail.
- If there's a remaining time even if the stamping was successful, the battle
will continue but the 2 camps of invading/defending team will be exchanged.
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Warping in Loren
The guild that owns the castle (including united guild) can warp through
Loren canyon to go the castle.